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Brass Orrery

Orrery Terrain · OrreryTerrain module · member function

UOrreryTerrainSubsystem::

UndoStroke

Blueprint

Undo the most recent stroke still in the ring, ending an open stroke first.

Declaration

UFUNCTION(BlueprintCallable, Category="Orrery|Terrain|Sculpt")
bool UndoStroke();
Blueprint Undo Stroke
The graph as text
  1. Undo Stroke (function call; Target is Orrery Terrain Subsystem)
    • In Target (self object): self
    • Out Return Value (Boolean): not connected
Header
#include "OrreryTerrainSubsystem.h"
Module
PublicDependencyModuleNames.Add("OrreryTerrain"); in your module’s Build.cs.
Stability
Stable: changes within a major version only add.
Thread
Every member function is game thread unless it says otherwise. (the rule of UOrreryTerrainSubsystem)
Blueprint
Undo Stroke, in Orrery › Terrain › Sculpt

Description

Replicates as a patch (OnSculptRecordBP), never as a command.

Returns

false when the ring is empty or edits are refused.