Orrery Terrain · OrreryTerrain module · member function
UOrreryTerrainSubsystem::
UndoStroke
BlueprintUndo the most recent stroke still in the ring, ending an open stroke first.
Declaration
UFUNCTION(BlueprintCallable, Category="Orrery|Terrain|Sculpt")
bool UndoStroke();Blueprint Undo Stroke
The graph as text
- Undo Stroke (function call; Target is Orrery Terrain Subsystem)
- In Target (self object): self
- Out Return Value (Boolean): not connected
- Header
#include "OrreryTerrainSubsystem.h"- Module
PublicDependencyModuleNames.Add("OrreryTerrain");in your module’s Build.cs.- Stability
- Stable: changes within a major version only add.
- Thread
- Every member function is game thread unless it says otherwise. (the rule of UOrreryTerrainSubsystem)
- Blueprint
- Undo Stroke, in Orrery › Terrain › Sculpt
Description
Replicates as a patch (OnSculptRecordBP), never as a command.
Returns
false when the ring is empty or edits are refused.