Orrery Terrain · OrreryTerrain module · member function
UOrreryTerrainTileStoreAsset::
GetStoredTileCount
ExperimentalBlueprintTiles stored, every level and field counted (a classed level-0 tile counts twice).
Declaration
UFUNCTION(BlueprintPure, Category="Orrery|Terrain|Tile Store")
int64 GetStoredTileCount() const;Blueprint Get Stored Tile Count
The graph as text
- Get Stored Tile Count (pure function; Target is Orrery Terrain Tile Store Asset)
- In Target (self object): self
- Out Return Value (Integer64): not connected
- Header
#include "OrreryTerrainTileStoreAsset.h"- Module
PublicDependencyModuleNames.Add("OrreryTerrain");in your module’s Build.cs.- Stability
- Experimental: supported, may change in a minor version, with a changelog line.
- Thread
- Game thread. (the rule of UOrreryTerrainTileStoreAsset)
- Blueprint
- Get Stored Tile Count, in Orrery › Terrain › Tile Store