Skip to content
Brass Orrery

Orrery Terrain · OrreryTerrain module · member function

UOrreryTerrainUndoAsync::

UndoConstructionAsync

Blueprint

Declaration

UFUNCTION(BlueprintCallable, Category="Orrery|Terrain|Edit", meta=(BlueprintInternalUseOnly="true", WorldContext="WorldContextObject", DisplayName="Undo Construction (Async)"))
static UOrreryTerrainUndoAsync* UndoConstructionAsync(const UObject* WorldContextObject, const FOrreryTerrainUndoToken& Token, float Timeout = 30.f);
Blueprint Undo Construction (Async)
The graph as text
  1. Undo Construction (Async) (latent function)
    • In Token (OrreryTerrainUndoToken): not connected
    • In Timeout (Float): 30.0
    • Then: not connected
    • On Completed: not connected
    • On Failed: not connected
    • Out Result (OrreryTerrainCommitResult): not connected
    • Out Reason (EOrreryTerrainAsyncFailure): not connected
Header
#include "OrreryTerrainAsyncActions.h"
Module
PublicDependencyModuleNames.Add("OrreryTerrain"); in your module’s Build.cs.
Stability
Stable: changes within a major version only add.
Blueprint
Undo Construction (Async), in Orrery › Terrain › Edit

Parameters

NameTypeDefaultMeaning
WorldContextObjectconst UObject*—

Any object in the world whose terrain is edited; supplies the world.

Tokenconst FOrreryTerrainUndoToken&—

The undo token of a commit (FOrreryTerrainCommitResult::Undo), or of an undo to redo it.

Timeoutfloat30.f

Real seconds before OnFailed(Timeout); 0 waits for ever.