Orrery Terrain · OrreryTerrain module · class
UOrreryTerrainWaitForGround
Wait until the full-resolution ground around some locations is resident and its collision is built.
Declaration
UCLASS()
class UOrreryTerrainWaitForGround : public UOrreryTerrainAsyncBase- Header
#include "OrreryTerrainAsyncActions.h"- Module
PublicDependencyModuleNames.Add("OrreryTerrain");in your module’s Build.cs.- Stability
- Stable: changes within a major version only add.
- Derives from
UOrreryTerrainAsyncBase- Blueprint
- “Orrery Terrain Wait for Ground”, a Blueprint type
Description
Registers a temporary streaming invoker at each location (at most 64 distinct locations; later ones are ignored) so the ground streams in even when no camera is near. Use before ExactOnly reads or a construction that must not be refused.
Functions
- WaitForGroundBlueprintstatic
- Beginprotected
Called once at Activate, with the terrain, before the first Poll.
- Pollprotected
Called every frame while waiting.
- BroadcastFailedprotected
Fires the node's OnFailed with Reason and the node's failure payload.
Properties
| Name | Type | Default | Meaning |
|---|---|---|---|
OnBlueprintAssignable | FOrrery | — | Fires once the ground is resident at every location; Reason is None. |
OnBlueprintAssignable | FOrrery | — | Fires when the node gives up; Reason says why. |
Blueprint
- Wait For Terrain GroundOrrery › Terrain › Query