Orrery Terrain · OrreryTerrainPCG module · member function
UPCGGetOrreryTerrainDataSettings::
CreateElement
ExperimentalDeclaration
virtual FPCGElementPtr CreateElement() const override;- Header
#include "OrreryTerrainPCGSettings.h"- Module
PublicDependencyModuleNames.Add("OrreryTerrainPCG");in your module’s Build.cs.- Stability
- Experimental: supported, may change in a minor version, with a changelog line.
- Thread
- The element runs on the game thread, where the snapshot is acquired. (the rule of UPCGGetOrreryTerrainDataSettings)