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Brass Orrery

Orrery Terrain · Blueprint · Orrery › Terrain › Brush

Bake from Pixels

Bake raw single-channel pixels into this asset, replacing any baked mask (game code and tests; the editor bakes from SourceTexture or TiffFile).

Node

Blueprint Bake from Pixels
The graph as text
  1. Bake from Pixels (function call; Target is Orrery Terrain Brush Asset)
    • In Target (self object): self
    • In Pixels (array of Byte): not connected
    • In Width (Integer): 0
    • In Height (Integer): 0
    • In B 16Bit (Boolean): false
    • Out Return Value (EOrreryTerrainBrushBake): not connected
Palette
Orrery › Terrain › Brush
Node
function call
Module
OrreryTerrain

Inputs

PinTypeDefaultMeaning
Exec inExec—Runs the node.
TargetOrrery Terrain Brush Asset Object Reference——
PixelsArray of Byte—

Width x Height samples, row-major; 2 little-endian bytes each when b16Bit.

WidthInteger0

Samples a row.

HeightInteger0

Rows.

B 16BitBooleanfalse

Samples are 2 little-endian bytes instead of 1.

Outputs

PinTypeMeaning
Exec outExecRuns next.
Return ValueEOrreryTerrainBrushBake

Ok, or why the pixels were refused; the asset is unchanged on a refusal.

How this page is made

Drawn from the C++ declaration’s reflection specifiers, not exported from the editor.