Orrery Terrain · Blueprint · Orrery › Terrain › Brush
Bake from Pixels
Bake raw single-channel pixels into this asset, replacing any baked mask (game code and tests; the editor bakes from SourceTexture or TiffFile).
Node
Blueprint Bake from Pixels
The graph as text
- Bake from Pixels (function call; Target is Orrery Terrain Brush Asset)
- In Target (self object): self
- In Pixels (array of Byte): not connected
- In Width (Integer): 0
- In Height (Integer): 0
- In B 16Bit (Boolean): false
- Out Return Value (EOrreryTerrainBrushBake): not connected
- Palette
- Orrery › Terrain › Brush
- Node
- function call
- Target
UOrreryTerrainBrushAsset- Module
- OrreryTerrain
Inputs
| Pin | Type | Default | Meaning |
|---|---|---|---|
| Exec in | Exec | — | Runs the node. |
| Target | Orrery Terrain Brush Asset Object Reference | — | — |
| Pixels | Array of Byte | — | Width x Height samples, row-major; 2 little-endian bytes each when b16Bit. |
| Width | Integer | 0 | Samples a row. |
| Height | Integer | 0 | Rows. |
| B 16Bit | Boolean | false | Samples are 2 little-endian bytes instead of 1. |
Outputs
| Pin | Type | Meaning |
|---|---|---|
| Exec out | Exec | Runs next. |
| Return Value | EOrreryTerrainBrushBake | Ok, or why the pixels were refused; the asset is unchanged on a refusal. |
How this page is made
Drawn from the C++ declaration’s reflection specifiers, not exported from the editor.