Orrery Terrain · Blueprint · Orrery › Terrain › Brush
Bake from Texture
Bake a texture into this asset.
Node
Blueprint Bake from Texture
The graph as text
- Bake from Texture (function call; Target is Orrery Terrain Splat Asset)
- In Target (self object): self
- In Texture (Texture2D object): None
- Out Return Value (EOrreryTerrainBrushBake): not connected
- Palette
- Orrery › Terrain › Brush
- Node
- function call
- Target
UOrreryTerrainSplatAsset- Module
- OrreryTerrain
Inputs
| Pin | Type | Default | Meaning |
|---|---|---|---|
| Exec in | Exec | — | Runs the node. |
| Target | Orrery Terrain Splat Asset Object Reference | — | — |
| Texture | Texture 2 D Object Reference | — | — |
Outputs
| Pin | Type | Meaning |
|---|---|---|
| Exec out | Exec | Runs next. |
| Return Value | EOrreryTerrainBrushBake | Ok, or why the bake was refused (the asset is unchanged then). |
Description
Outside the editor the texture needs a CPU copy.
How this page is made
Drawn from the C++ declaration’s reflection specifiers, not exported from the editor.