Orrery Terrain · Blueprint · Orrery › Terrain › Brush
Get Channel Mask Id
The id (content hash) of a channel's baked mask; invalid when the channel is not baked.
Node
Blueprint Get Channel Mask Id
The graph as text
- Get Channel Mask Id (pure function; Target is Orrery Terrain Splat Asset)
- In Target (self object): self
- In Channel (Integer): 0
- Out Return Value (OrreryTerrainBrushMaskId): not connected
- Palette
- Orrery › Terrain › Brush
- Node
- pure function
- Target
UOrreryTerrainSplatAsset- Module
- OrreryTerrain
Inputs
| Pin | Type | Default | Meaning |
|---|---|---|---|
| Target | Orrery Terrain Splat Asset Object Reference | — | — |
| Channel | Integer | 0 | 0 red to 3 alpha. |
Outputs
| Pin | Type | Meaning |
|---|---|---|
| Return Value | Terrain Brush Mask Id | — |
How this page is made
Drawn from the C++ declaration’s reflection specifiers, not exported from the editor.