Orrery Terrain · Blueprint · Orrery › Terrain › Brush
Is Brush Mask Known
Whether this terrain holds the mask, so a brush naming it applies.
Node
Blueprint Is Brush Mask Known
The graph as text
- Is Brush Mask Known (pure function; Target is Orrery Terrain Subsystem)
- In Target (self object): self
- In Id (OrreryTerrainBrushMaskId): not connected
- Out Return Value (Boolean): not connected
- Palette
- Orrery › Terrain › Brush
- Node
- pure function
- Target
UOrreryTerrainSubsystem- Module
- OrreryTerrain
Inputs
| Pin | Type | Default | Meaning |
|---|---|---|---|
| Target | Orrery Terrain Subsystem Object Reference | — | — |
| Id | Terrain Brush Mask Id | — | — |
Outputs
| Pin | Type | Meaning |
|---|---|---|
| Return Value | Boolean | — |
How this page is made
Drawn from the C++ declaration’s reflection specifiers, not exported from the editor.