Orrery Terrain · Blueprint · Orrery › Terrain › Brush
Register Brush
Register a brush asset's baked mask with this terrain, so brushes naming its id apply.
Node
Blueprint Register Brush
The graph as text
- Register Brush (function call; Target is Orrery Terrain Subsystem)
- In Target (self object): self
- In Asset (OrreryTerrainBrushAsset object): None
- Out Out Id (OrreryTerrainBrushMaskId): not connected
- Out Return Value (EOrreryTerrainBrushRegistration): not connected
- Palette
- Orrery › Terrain › Brush
- Node
- function call
- Target
UOrreryTerrainSubsystem- Module
- OrreryTerrain
Inputs
| Pin | Type | Default | Meaning |
|---|---|---|---|
| Exec in | Exec | — | Runs the node. |
| Target | Orrery Terrain Subsystem Object Reference | — | — |
| Asset | Orrery Terrain Brush Asset Object Reference | — | The asset; it must be baked (HasMask). |
Outputs
| Pin | Type | Meaning |
|---|---|---|
| Exec out | Exec | Runs next. |
| Out Id | Terrain Brush Mask Id | The mask's id on Registered and AlreadyHeld; invalid otherwise. |
| Return Value | EOrreryTerrainBrushRegistration | Registered, AlreadyHeld, NoTerrain, NotBaked, Collision or OverBudget. |
How this page is made
Drawn from the C++ declaration’s reflection specifiers, not exported from the editor.