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Brass Orrery

Orrery Terrain · Blueprint · Orrery › Terrain › Brush

Register Brush

Register a brush asset's baked mask with this terrain, so brushes naming its id apply.

Node

Blueprint Register Brush
The graph as text
  1. Register Brush (function call; Target is Orrery Terrain Subsystem)
    • In Target (self object): self
    • In Asset (OrreryTerrainBrushAsset object): None
    • Out Out Id (OrreryTerrainBrushMaskId): not connected
    • Out Return Value (EOrreryTerrainBrushRegistration): not connected
Palette
Orrery › Terrain › Brush
Node
function call
Module
OrreryTerrain

Inputs

PinTypeDefaultMeaning
Exec inExec—Runs the node.
TargetOrrery Terrain Subsystem Object Reference——
AssetOrrery Terrain Brush Asset Object Reference—

The asset; it must be baked (HasMask).

Outputs

PinTypeMeaning
Exec outExecRuns next.
Out IdTerrain Brush Mask Id

The mask's id on Registered and AlreadyHeld; invalid otherwise.

Return ValueEOrreryTerrainBrushRegistration

Registered, AlreadyHeld, NoTerrain, NotBaked, Collision or OverBudget.

How this page is made

Drawn from the C++ declaration’s reflection specifiers, not exported from the editor.