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Brass Orrery

Orrery Terrain · Blueprint · Orrery › Terrain › Brush

Register Splat

Register a splat asset's baked channel masks with this terrain, and return the splat to paint with.

Node

Blueprint Register Splat
The graph as text
  1. Register Splat (function call; Target is Orrery Terrain Subsystem)
    • In Target (self object): self
    • In Asset (OrreryTerrainSplatAsset object): None
    • Out Out Splat (OrreryTerrainSplat): not connected
    • Out Return Value (EOrreryTerrainBrushRegistration): not connected
Palette
Orrery › Terrain › Brush
Node
function call
Module
OrreryTerrain

Inputs

PinTypeDefaultMeaning
Exec inExec—Runs the node.
TargetOrrery Terrain Subsystem Object Reference——
AssetOrrery Terrain Splat Asset Object Reference—

The splat asset; at least one channel needs a layer and a baked mask.

Outputs

PinTypeMeaning
Exec outExecRuns next.
Out SplatTerrain Splat

The used channels, in the order red, green, blue, alpha, each with its layer and registered mask id; empty unless the result is Registered or AlreadyHeld.

Return ValueEOrreryTerrainBrushRegistration

Registered (at least one mask was new), AlreadyHeld (all were held), NoTerrain, NotBaked (no used channel), Collision or OverBudget (the first failure; masks registered before it stay).

How this page is made

Drawn from the C++ declaration’s reflection specifiers, not exported from the editor.