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Brass Orrery

Orrery Terrain · Blueprint · Orrery › Terrain › Brush

Unregister Brush Mask

Stop holding a mask.

Node

Blueprint Unregister Brush Mask
The graph as text
  1. Unregister Brush Mask (function call; Target is Orrery Terrain Subsystem)
    • In Target (self object): self
    • In Id (OrreryTerrainBrushMaskId): not connected
    • Out Return Value (Boolean): not connected
Palette
Orrery › Terrain › Brush
Node
function call
Module
OrreryTerrain

Inputs

PinTypeDefaultMeaning
Exec inExec—Runs the node.
TargetOrrery Terrain Subsystem Object Reference——
IdTerrain Brush Mask Id——

Outputs

PinTypeMeaning
Exec outExecRuns next.
Return ValueBoolean

true when it was held and is gone; false when it is not held or an open stroke uses it.

How this page is made

Drawn from the C++ declaration’s reflection specifiers, not exported from the editor.