Orrery Terrain · Blueprint · Orrery › Terrain › Edit
Get Feature Info
What the stack knows about a feature; false for an unknown id.
Node
Blueprint Get Feature Info
The graph as text
- Get Feature Info (function call)
- In Feature Id (Integer64): 0
- Out Out Info (OrreryTerrainFeatureInfo): not connected
- Out Return Value (Boolean): not connected
- Palette
- Orrery › Terrain › Edit
- Node
- function call
- Target
UOrreryTerrainLibrary- Module
- OrreryTerrain
Inputs
| Pin | Type | Default | Meaning |
|---|---|---|---|
| Exec in | Exec | — | Runs the node. |
| Feature Id | Integer64 | 0 | — |
Outputs
| Pin | Type | Meaning |
|---|---|---|
| Exec out | Exec | Runs next. |
| Out Info | Orrery Terrain Feature Info | — |
| Return Value | Boolean | — |
How this page is made
Drawn from the C++ declaration’s reflection specifiers, not exported from the editor. Hidden pins, which the editor fills itself: WorldContextObject.
- WorldContextObject is the world context: hidden where the Blueprint has a world, shown in one without (a function library)