Orrery Terrain · Blueprint · Orrery › Terrain › Events
Bind Event to On Sculpt Record BP
Every sculpt record the authority applied, as bytes for replication, in order: BeginStroke, one Brush per applied step, EndStroke (before an undo patch, when the undo ended the stroke), UndoPatch and RedoPatch.
Node
Blueprint Bind Event to On Sculpt Record BP
The graph as text
- Bind Event to On Sculpt Record BP (function call)
- In Target (self object): self
- In Event (delegate): not connected
- Palette
- Orrery › Terrain › Events
- Node
- event binding
- Target
UOrreryTerrainSubsystem- Module
- OrreryTerrain
Inputs
| Pin | Type | Default | Meaning |
|---|---|---|---|
| Exec in | Exec | — | Runs the node. |
| Target | Orrery Terrain Subsystem Object Reference | — | — |
| Event | Event | — | — |
Outputs
| Pin | Type | Meaning |
|---|---|---|
| Exec out | Exec | Runs next. |
Event signature
The custom event bound here gets these outputs.
| Pin | Type | Meaning |
|---|---|---|
| Record Bytes | Array of Byte | — |
Description
Never on a replica. Edits from a listener are refused.
How this page is made
Drawn from the C++ declaration’s reflection specifiers, not exported from the editor.
- Bind Event to: the editor also offers Unbind, Unbind All, Assign and Call for the same dispatcher