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Brass Orrery

Orrery Terrain · Blueprint · Orrery › Terrain › Materials

Connect Customized UV

Editor only

Connect an expression's output to a material's customized UV, which Python cannot name (EMaterialProperty hides them).

Node

Blueprint Connect Customized UV
The graph as text
  1. Connect Customized UV (function call)
    • In Material (Material object): None
    • In From (MaterialExpression object): None
    • In Output Name (String): empty
    • In Index (Integer): 0
    • Out Return Value (Boolean): not connected
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Orrery › Terrain › Materials
Node
function call
Module
OrreryTerrainEditor, editor only: the node is in editor-utility Blueprints, not in packaged games

Inputs

PinTypeDefaultMeaning
Exec inExec—Runs the node.
MaterialMaterial Object Reference—

The material whose input is set.

FromMaterial Expression Object Reference—

The expression whose output is connected.

Output NameString—

The output's name; empty: the first output.

IndexInteger0

The customized UV, 0 .. 7.

Outputs

PinTypeMeaning
Exec outExecRuns next.
Return ValueBoolean

False when the index or the output is unknown.

Description

Raises the material's NumCustomizedUVs to Index + 1 when it is lower; nothing is recompiled here. The displaced material's customized UV 3 carries (the vertex's sub-post level, its displacement in cm) to the pixel's parallax.

How this page is made

Drawn from the C++ declaration’s reflection specifiers, not exported from the editor.