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Orrery Terrain · Blueprint · Orrery › Terrain › Materials

Wrap Material As

Editor only

The wrapper of Parent at an exact package name, made and saved if missing, re-parented if it wraps another material.

Node

Blueprint Wrap Material As
The graph as text
  1. Wrap Material As (function call)
    • In Parent (MaterialInterface object): None
    • In Package Name (String): empty
    • Out Return Value (MaterialInstanceConstant object): not connected
Palette
Orrery › Terrain › Materials
Node
function call
Module
OrreryTerrainEditor, editor only: the node is in editor-utility Blueprints, not in packaged games

Inputs

PinTypeDefaultMeaning
Exec inExec—Runs the node.
ParentMaterial Interface Object Reference—

Any surface material or instance.

Package NameString—

Long package name of the wrapper.

Outputs

PinTypeMeaning
Exec outExecRuns next.
Return ValueMaterial Instance Constant Object Reference—

Description

For content with its own naming, such as the plugin's MI_TerrainDefault_W.

How this page is made

Drawn from the C++ declaration’s reflection specifiers, not exported from the editor.