Orrery Terrain · Blueprint · Orrery › Terrain › Save
Save Terrain to Bytes with Options
SaveTerrainToBytes keeping only some owners' features (the editor's authoring layer).
Node
Blueprint Save Terrain to Bytes with Options
The graph as text
- Save Terrain to Bytes with Options (pure function; Target is Orrery Terrain Subsystem)
- In Target (self object): self
- In Options (OrreryTerrainSaveOptions): not connected
- Out Out Bytes (array of Byte): not connected
- Out Return Value (Boolean): not connected
- Palette
- Orrery › Terrain › Save
- Node
- pure function
- Target
UOrreryTerrainSubsystem- Module
- OrreryTerrain
Inputs
| Pin | Type | Default | Meaning |
|---|---|---|---|
| Target | Orrery Terrain Subsystem Object Reference | — | — |
| Options | Orrery Terrain Save Options | — | — |
Outputs
| Pin | Type | Meaning |
|---|---|---|
| Out Bytes | Array of Byte | — |
| Return Value | Boolean | false when there is no terrain, an owner domain is out of range, a paged-out code could not be read back, or the save passes 2 GiB (use SaveTerrainToFile). |
How this page is made
Drawn from the C++ declaration’s reflection specifiers, not exported from the editor.
- a const BlueprintCallable function: drawn pure, as UHT makes it unless BlueprintPure=false