Orrery Terrain · Blueprint · Orrery › Terrain › Sculpt › Network
Bind Event to On Command Requested
An encoded sculpt request (begin, step, end, undo or redo), for the game to send to the server.
Node
Blueprint Bind Event to On Command Requested
The graph as text
- Bind Event to On Command Requested (function call)
- In Target (self object): self
- In Event (delegate): not connected
- Palette
- Orrery › Terrain › Sculpt › Network
- Node
- event binding
- Module
- OrreryTerrain
Inputs
| Pin | Type | Default | Meaning |
|---|---|---|---|
| Exec in | Exec | — | Runs the node. |
| Target | Orrery Terrain Sculpt Component Object Reference | — | — |
| Event | Event | — | — |
Outputs
| Pin | Type | Meaning |
|---|---|---|
| Exec out | Exec | Runs next. |
Event signature
The custom event bound here gets these outputs.
| Pin | Type | Meaning |
|---|---|---|
| Record Bytes | Array of Byte | — |
How this page is made
Drawn from the C++ declaration’s reflection specifiers, not exported from the editor.
- Bind Event to: the editor also offers Unbind, Unbind All, Assign and Call for the same dispatcher