Orrery Terrain · Blueprint · Orrery › Terrain › Stats
Start Gpu Cost Measure
Measure what the terrain costs on the GPU: hide the far field, then the whole terrain, about two seconds each, and show them again.
Node
Blueprint Start Gpu Cost Measure
The graph as text
- Start Gpu Cost Measure (function call)
- Out Return Value (Boolean): not connected
- Palette
- Orrery › Terrain › Stats
- Node
- function call
- Module
- OrreryTerrainRenderer
Inputs
| Pin | Type | Default | Meaning |
|---|---|---|---|
| Exec in | Exec | — | Runs the node. |
Outputs
| Pin | Type | Meaning |
|---|---|---|
| Exec out | Exec | Runs next. |
| Return Value | Boolean | false when a measurement already runs or the context's world has no terrain renderer. |
Description
At under 60 fps it takes longer. The result stays on the panel and includes everything the hidden parts cost: base pass, shadows, Lumen, RVT reads. The terrain visibly disappears meanwhile. Shows the panel if it is off.
How this page is made
Drawn from the C++ declaration’s reflection specifiers, not exported from the editor. Hidden pins, which the editor fills itself: WorldContextObject.
- WorldContextObject is the world context: hidden where the Blueprint has a world, shown in one without (a function library)