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Brass Orrery

Orrery Terrain · Blueprint · Orrery › Terrain › Stats

Start Gpu Cost Measure

Measure what the terrain costs on the GPU: hide the far field, then the whole terrain, about two seconds each, and show them again.

Node

Blueprint Start Gpu Cost Measure
The graph as text
  1. Start Gpu Cost Measure (function call)
    • Out Return Value (Boolean): not connected
Palette
Orrery › Terrain › Stats
Node
function call
Module
OrreryTerrainRenderer

Inputs

PinTypeDefaultMeaning
Exec inExec—Runs the node.

Outputs

PinTypeMeaning
Exec outExecRuns next.
Return ValueBoolean

false when a measurement already runs or the context's world has no terrain renderer.

Description

At under 60 fps it takes longer. The result stays on the panel and includes everything the hidden parts cost: base pass, shadows, Lumen, RVT reads. The terrain visibly disappears meanwhile. Shows the panel if it is off.

How this page is made

Drawn from the C++ declaration’s reflection specifiers, not exported from the editor. Hidden pins, which the editor fills itself: WorldContextObject.

  • WorldContextObject is the world context: hidden where the Blueprint has a world, shown in one without (a function library)