Orbdale Terrain · Blueprint · Make and Break
Break Orbdale Terrain Commit Result
The answer to a construction call.
Node
Blueprint Break Orbdale Terrain Commit Result
The graph as text
- Break Orbdale Terrain Commit Result (structure)
- In Orbdale Terrain Commit Result (OrbdaleTerrainCommitResult): not connected
- Out Ok (Boolean): not connected
- Out Feature Id (Integer64): not connected
- Out Reason (Text): not connected
- Out Earthworks (OrbdaleTerrainEarthworks): not connected
- Out Undo (OrbdaleTerrainUndoToken): not connected
- Palette
- The struct’s pin menu (drag from a Orbdale Terrain Commit Result pin), or search “Break Orbdale Terrain Commit Result”
- Node
- structure
- Module
- OrbdaleTerrain
Inputs
| Pin | Type | Default | Meaning |
|---|---|---|---|
| Orbdale Terrain Commit Result | Orbdale Terrain Commit Result | — | — |
Outputs
| Pin | Type | Meaning |
|---|---|---|
| Ok | Boolean | — |
| Feature Id | Integer64 | The feature's id; 0 for an undo or a refusal. |
| Reason (advanced) | Text | Why a call was refused; empty on success. |
| Earthworks (advanced) | Orbdale Terrain Earthworks | What the commit did to the ground. |
| Undo (advanced) | Orbdale Terrain Undo Token | The commit's inverse; after UndoConstruction, the redo. |
How this page is made
Drawn from the C++ declaration’s reflection specifiers, not exported from the editor.
- the palette lists Make and Break under Utilities, Struct; the reference groups them by struct