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Orbdale

Orbdale Terrain · Blueprint · Make and Break

Break Orbdale Terrain Editor Feature Result

Editor only

What PlacePlate or PlaceCorridor did.

Node

Blueprint Break Orbdale Terrain Editor Feature Result
The graph as text
  1. Break Orbdale Terrain Editor Feature Result (structure)
    • In Orbdale Terrain Editor Feature Result (OrbdaleTerrainEditorFeatureResult): not connected
    • Out Feature Id (Integer64): not connected
    • Out Refusal (String): not connected
    • Out Earthworks (OrbdaleTerrainEarthworks): not connected
    • Out State Hash Before (Integer64): not connected
    • Out State Hash After (Integer64): not connected
Palette
The struct’s pin menu (drag from a Orbdale Terrain Editor Feature Result pin), or search “Break Orbdale Terrain Editor Feature Result”
Node
structure
Module
OrbdaleTerrainEditor, editor only: the node is in editor-utility Blueprints, not in packaged games

Inputs

PinTypeDefaultMeaning
Orbdale Terrain Editor Feature ResultOrbdale Terrain Editor Feature Result——

Outputs

PinTypeMeaning
Feature IdInteger64

The new feature's id; 0 when refused.

RefusalString

Why the terrain refused it; empty when placed.

Earthworks (advanced)Orbdale Terrain Earthworks

The earthworks the preview stated before the commit: cut and fill in m³, footprint in m².

State Hash Before (advanced)Integer64

The terrain's StateHash before and after.

State Hash After (advanced)Integer64—
How this page is made

Drawn from the C++ declaration’s reflection specifiers, not exported from the editor.

  • the palette lists Make and Break under Utilities, Struct; the reference groups them by struct