Orbdale Terrain · Blueprint · Make and Break
Break Orbdale Terrain Editor Feature Result
Editor onlyWhat PlacePlate or PlaceCorridor did.
Node
Blueprint Break Orbdale Terrain Editor Feature Result
The graph as text
- Break Orbdale Terrain Editor Feature Result (structure)
- In Orbdale Terrain Editor Feature Result (OrbdaleTerrainEditorFeatureResult): not connected
- Out Feature Id (Integer64): not connected
- Out Refusal (String): not connected
- Out Earthworks (OrbdaleTerrainEarthworks): not connected
- Out State Hash Before (Integer64): not connected
- Out State Hash After (Integer64): not connected
- Palette
- The struct’s pin menu (drag from a Orbdale Terrain Editor Feature Result pin), or search “Break Orbdale Terrain Editor Feature Result”
- Node
- structure
- Module
- OrbdaleTerrainEditor, editor only: the node is in editor-utility Blueprints, not in packaged games
Inputs
| Pin | Type | Default | Meaning |
|---|---|---|---|
| Orbdale Terrain Editor Feature Result | Orbdale Terrain Editor Feature Result | — | — |
Outputs
| Pin | Type | Meaning |
|---|---|---|
| Feature Id | Integer64 | The new feature's id; 0 when refused. |
| Refusal | String | Why the terrain refused it; empty when placed. |
| Earthworks (advanced) | Orbdale Terrain Earthworks | The earthworks the preview stated before the commit: cut and fill in m³, footprint in m². |
| State Hash Before (advanced) | Integer64 | The terrain's StateHash before and after. |
| State Hash After (advanced) | Integer64 | — |
How this page is made
Drawn from the C++ declaration’s reflection specifiers, not exported from the editor.
- the palette lists Make and Break under Utilities, Struct; the reference groups them by struct