Orbdale Terrain · Blueprint · Make and Break
Break Orbdale Terrain Record
ExperimentalOne record of the authority's ordered stream: what a game with its own transport relays from OnTerrainRecordBP on the authority to ApplyTerrainRecord on every replica, in Seq order.
Node
Blueprint Break Orbdale Terrain Record
The graph as text
- Break Orbdale Terrain Record (structure)
- In Orbdale Terrain Record (OrbdaleTerrainRecord): not connected
- Out Kind (EOrbdaleTerrainRecordKind): not connected
- Out Seq (Integer64): not connected
- Out Author (Integer): not connected
- Out Bytes (array of Byte): not connected
- Palette
- The struct’s pin menu (drag from a Orbdale Terrain Record pin), or search “Break Orbdale Terrain Record”
- Node
- structure
- Make node
- Make Orbdale Terrain Record
- Module
- OrbdaleTerrain
Inputs
| Pin | Type | Default | Meaning |
|---|---|---|---|
| Orbdale Terrain Record | Orbdale Terrain Record | — | — |
Outputs
| Pin | Type | Meaning |
|---|---|---|
| Kind | EOrbdaleTerrainRecordKind | — |
| Seq | Integer64 | Its position in the stream: consecutive from 1, every replica applies them in this order. |
| Author | Integer | Who made the edit: 0 is the server or the listen host, then one id per connection. |
| Bytes | Array of Byte | The payload of its kind, as the net record codec writes it ( |
How this page is made
Drawn from the C++ declaration’s reflection specifiers, not exported from the editor.
- the palette lists Make and Break under Utilities, Struct; the reference groups them by struct