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Orbdale

Orbdale Terrain · Blueprint · Make and Break

Break Orbdale Terrain Sculpt State

The sculpt tool's state, for a HUD and for tests (Tier 3 value, no object references).

Node

Blueprint Break Orbdale Terrain Sculpt State
The graph as text
  1. Break Orbdale Terrain Sculpt State (structure)
    • In Orbdale Terrain Sculpt State (OrbdaleTerrainSculptState): not connected
    • Out Stroke Open (Boolean): not connected
    • Out Open Stroke (Integer64): not connected
    • Out Undo Count (Integer): not connected
    • Out Redo Count (Integer): not connected
    • Out Ring Bytes (Integer64): not connected
    • Out Queued Records (Integer): not connected
Palette
The struct’s pin menu (drag from a Orbdale Terrain Sculpt State pin), or search “Break Orbdale Terrain Sculpt State”
Node
structure
Module
OrbdaleTerrain

Inputs

PinTypeDefaultMeaning
Orbdale Terrain Sculpt StateOrbdale Terrain Sculpt State——

Outputs

PinTypeMeaning
Stroke OpenBoolean

A stroke is open (between BeginStroke and EndStroke).

Open StrokeInteger64

The open stroke's id, 0 when none.

Undo Count (advanced)Integer

Strokes UndoStroke can still take back (the bounded ring).

Redo Count (advanced)Integer

Strokes RedoStroke can put back; a new stroke clears them.

Ring Bytes (advanced)Integer64

Bytes the undo ring keeps alive, height and channel before-images together.

Queued Records (advanced)Integer

Replicated records waiting for ground to load (a replica's queue; 0 on the authority).

How this page is made

Drawn from the C++ declaration’s reflection specifiers, not exported from the editor.

  • the palette lists Make and Break under Utilities, Struct; the reference groups them by struct