Orrery Terrain · Blueprint · Make and Break
Break Orrery Terrain Brush Tool State
The brush tool's state, for a HUD and for tests (Tier 3 value, no object references).
Node
The graph as text
- Break Orrery Terrain Brush Tool State (structure)
- In Orrery Terrain Brush Tool State (OrreryTerrainBrushToolState): not connected
- Out Active (Boolean): not connected
- Out Has Terrain (Boolean): not connected
- Out Dragging (Boolean): not connected
- Out Has Cursor (Boolean): not connected
- Out Kind (EOrreryTerrainBrushKind): not connected
- Out Falloff (EOrreryTerrainFalloff): not connected
- Out Falloff Start (Float): not connected
- Out Radius M (Float): not connected
- Out Strength Cm (Float): not connected
- Out Paint Layer (Integer): not connected
- Out Paint Layer Name (Name): not connected
- Out Undo Count (Integer): not connected
- Out Redo Count (Integer): not connected
- Palette
- The struct’s pin menu (drag from a Orrery Terrain Brush Tool State pin), or search “Break Orrery Terrain Brush Tool State”
- Node
- structure
- Module
- OrreryTerrain
Inputs
| Pin | Type | Default | Meaning |
|---|---|---|---|
| Orrery Terrain Brush Tool State | Orrery Terrain Brush Tool State | — | — |
Outputs
| Pin | Type | Meaning |
|---|---|---|
| Active | Boolean | The tool owns the input mapping and draws its HUD. |
| Has Terrain | Boolean | The world has a terrain to sculpt. |
| Dragging (advanced) | Boolean | A stroke is open (the stroke button is held, or a scripted stroke runs). |
| Has Cursor (advanced) | Boolean | The cursor ray hit the ground this tick. |
| Kind (advanced) | EOrreryTerrainBrushKind | — |
| Falloff (advanced) | EOrreryTerrainFalloff | The brush falloff toward the edge. |
| Falloff Start (advanced) | Float | The inner part of the radius at full strength, 0 to 1 ( |
| Radius M (advanced) | Float | Brush radius, metres. |
| Strength Cm (advanced) | Float | Height change at the centre per brush step, centimetres. |
| Paint Layer (advanced) | Integer | The paint layer index the Paint brush writes, 0..255. |
| Paint Layer Name (advanced) | Name | The paint layer's display name, NAME_None when the names list does not cover the index. |
| Undo Count (advanced) | Integer | Strokes Undo can take back. |
| Redo Count (advanced) | Integer | Strokes Redo can put back. |
How this page is made
Drawn from the C++ declaration’s reflection specifiers, not exported from the editor.
- the palette lists Make and Break under Utilities, Struct; the reference groups them by struct