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Brass Orrery

Orrery Terrain · Blueprint · Make and Break

Break Orrery Terrain Earthworks

What an earthwork does to the ground, in Unreal units: the preview and the committed numbers.

Node

Blueprint Break Orrery Terrain Earthworks
The graph as text
  1. Break Orrery Terrain Earthworks (structure)
    • In Orrery Terrain Earthworks (OrreryTerrainEarthworks): not connected
    • Out Valid (Boolean): not connected
    • Out Cut Volume (Double): not connected
    • Out Fill Volume (Double): not connected
    • Out Footprint Area (Double): not connected
    • Out Bounds (Box): not connected
    • Out Wall Count (Integer): not connected
    • Out Highest Wall (Double): not connected
    • Out Approximate (Boolean): not connected
Palette
The struct’s pin menu (drag from a Orrery Terrain Earthworks pin), or search “Break Orrery Terrain Earthworks”
Node
structure
Module
OrreryTerrain

Inputs

PinTypeDefaultMeaning
Orrery Terrain EarthworksOrrery Terrain Earthworks——

Outputs

PinTypeMeaning
ValidBoolean

False when nothing was evaluated (no terrain, or an invalid feature).

Cut VolumeFloat

Ground removed, cubic metres.

Fill Volume (advanced)Float

Ground added, cubic metres.

Footprint Area (advanced)Float

Ground area the feature changes, square metres.

Bounds (advanced)Box

The edit tiles the feature changes, as a world box in plan, cm.

Wall Count (advanced)Integer

Retaining-wall runs the feature needs.

Highest Wall (advanced)Float

The highest retaining wall step, cm.

Approximate (advanced)Boolean

Some ground under the feature was not resident, so the numbers came from the coarser levels.

How this page is made

Drawn from the C++ declaration’s reflection specifiers, not exported from the editor.

  • the palette lists Make and Break under Utilities, Struct; the reference groups them by struct