Orrery Terrain · Blueprint · Make and Break
Break Orrery Terrain Layer Weight
One paint layer at a point and its weight: an entry of FOrreryTerrainGroundSample::Paint.
Node
Blueprint Break Orrery Terrain Layer Weight
The graph as text
- Break Orrery Terrain Layer Weight (structure)
- In Orrery Terrain Layer Weight (OrreryTerrainLayerWeight): not connected
- Out Layer (Integer): not connected
- Out Layer Name (Name): not connected
- Out Weight (Float): not connected
- Palette
- The struct’s pin menu (drag from a Orrery Terrain Layer Weight pin), or search “Break Orrery Terrain Layer Weight”
- Node
- structure
- Module
- OrreryTerrain
Inputs
| Pin | Type | Default | Meaning |
|---|---|---|---|
| Orrery Terrain Layer Weight | Orrery Terrain Layer Weight | — | — |
Outputs
| Pin | Type | Meaning |
|---|---|---|
| Layer | Integer | The paint layer id, 0 to 255: the index in the terrain's layer set ( |
| Layer Name | Name | The layer's name in the terrain actor's layer set; None without a set or past its end. |
| Weight | Float | The layer's share of the point, 0 to 1 (the stored weight over 255). |
How this page is made
Drawn from the C++ declaration’s reflection specifiers, not exported from the editor.
- the palette lists Make and Break under Utilities, Struct; the reference groups them by struct