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Brass Orrery

Orrery Terrain · Blueprint · Make and Break

Break Orrery Terrain Layer Weight

One paint layer at a point and its weight: an entry of FOrreryTerrainGroundSample::Paint.

Node

Blueprint Break Orrery Terrain Layer Weight
The graph as text
  1. Break Orrery Terrain Layer Weight (structure)
    • In Orrery Terrain Layer Weight (OrreryTerrainLayerWeight): not connected
    • Out Layer (Integer): not connected
    • Out Layer Name (Name): not connected
    • Out Weight (Float): not connected
Palette
The struct’s pin menu (drag from a Orrery Terrain Layer Weight pin), or search “Break Orrery Terrain Layer Weight”
Node
structure
Module
OrreryTerrain

Inputs

PinTypeDefaultMeaning
Orrery Terrain Layer WeightOrrery Terrain Layer Weight——

Outputs

PinTypeMeaning
LayerInteger

The paint layer id, 0 to 255: the index in the terrain's layer set (UOrreryTerrainLayerSet).

Layer NameName

The layer's name in the terrain actor's layer set; None without a set or past its end.

WeightFloat

The layer's share of the point, 0 to 1 (the stored weight over 255).

How this page is made

Drawn from the C++ declaration’s reflection specifiers, not exported from the editor.

  • the palette lists Make and Break under Utilities, Struct; the reference groups them by struct