Orrery Terrain · Blueprint · Make and Break
Break Orrery Terrain Net Stats
ExperimentalWhat the net hub has done so far, for a debug overlay and for tests.
Node
The graph as text
- Break Orrery Terrain Net Stats (structure)
- In Orrery Terrain Net Stats (OrreryTerrainNetStats): not connected
- Out Role (EOrreryTerrainNetRole): not connected
- Out Links (Integer): not connected
- Out Seq (Integer64): not connected
- Out Records Sent (Integer64): not connected
- Out Batch Bytes Sent (Integer64): not connected
- Out Batches Sent (Integer64): not connected
- Out Join Bytes Sent (Integer64): not connected
- Out Records Received (Integer64): not connected
- Out Requests Received (Integer64): not connected
- Out Requests Refused (Integer64): not connected
- Out Requests Held (Integer64): not connected
- Out Checkpoints (Integer64): not connected
- Out Mismatches (Integer64): not connected
- Out Rejoins (Integer64): not connected
- Out Repairs (Integer64): not connected
- Out Repair Sources (Integer): not connected
- Out Log Records (Integer64): not connected
- Out Joins In Progress (Integer): not connected
- Out Join Cache Bytes (Integer64): not connected
- Out Masks Sent (Integer64): not connected
- Out Mask Hashes Sent (Integer64): not connected
- Out Mask Bytes Sent (Integer64): not connected
- Out Uploads Accepted (Integer64): not connected
- Out Upload Bytes (Integer64): not connected
- Out Uploads In Progress (Integer): not connected
- Palette
- The struct’s pin menu (drag from a Orrery Terrain Net Stats pin), or search “Break Orrery Terrain Net Stats”
- Node
- structure
- Module
- OrreryTerrain
Inputs
| Pin | Type | Default | Meaning |
|---|---|---|---|
| Orrery Terrain Net Stats | Orrery Terrain Net Stats | — | — |
Outputs
| Pin | Type | Meaning |
|---|---|---|
| Role | EOrreryTerrainNetRole | — |
| Links | Integer | Server: links; client: 1 once welcomed. |
| Seq (advanced) | Integer64 | Server: the next record's position; client: the newest record applied. |
| Records Sent (advanced) | Integer64 | — |
| Batch Bytes Sent (advanced) | Integer64 | Record batch bytes (server) or request batch bytes (client) sent. |
| Batches Sent (advanced) | Integer64 | — |
| Join Bytes Sent (advanced) | Integer64 | — |
| Records Received (advanced) | Integer64 | — |
| Requests Received (advanced) | Integer64 | — |
| Requests Refused (advanced) | Integer64 | — |
| Requests Held (advanced) | Integer64 | Requests that waited for ground at least once. |
| Checkpoints (advanced) | Integer64 | — |
| Mismatches (advanced) | Integer64 | Server: checkpoints a client reported as disagreeing (each once) and faults; client: the same, as it found them. |
| Rejoins (advanced) | Integer64 | Joins after the first: resyncs, resets, lag. |
| Repairs (advanced) | Integer64 | Checkpoint disagreements healed without a join. |
| Repair Sources (advanced) | Integer | Server: checkpoints whose truth it keeps for a repair, until every live client has passed them. |
| Log Records (advanced) | Integer64 | Server: records the log holds. |
| Joins In Progress (advanced) | Integer | Joins not finished. |
| Join Cache Bytes (advanced) | Integer64 | Client: save bytes the last join took from its kept save instead of the stream; 0 without one. |
| Masks Sent (advanced) | Integer64 | Server: brush masks sent whole, as BrushMask records or in a join's mask frames (net version 5). |
| Mask Hashes Sent (advanced) | Integer64 | Server: BrushMask records sent as the hash only, to links that hold the mask. |
| Mask Bytes Sent (advanced) | Integer64 | Server: bytes of the masks sent whole (their coded payloads). |
| Uploads Accepted (advanced) | Integer64 | Server: brush mask uploads accepted (registered and sent as BrushMask records); client: its uploads the server accepted. |
| Upload Bytes (advanced) | Integer64 | Server: upload bytes received that were new; client: upload bytes sent, chunks sent again after a rejoin included. |
| Uploads In Progress (advanced) | Integer | Server: uploads offered and not yet accepted or refused, every player's; client: its own. |
Description
Game-thread snapshot.
How this page is made
Drawn from the C++ declaration’s reflection specifiers, not exported from the editor.
- the palette lists Make and Break under Utilities, Struct; the reference groups them by struct