Orrery Terrain · Blueprint · Make and Break
Break Orrery Terrain Store Provenance
ExperimentalWhat a tile store was built from, so an importer can tell whether the host changed since (see IsImportCurrent).
Node
Blueprint Break Orrery Terrain Store Provenance
The graph as text
- Break Orrery Terrain Store Provenance (structure)
- In Orrery Terrain Store Provenance (OrreryTerrainStoreProvenance): not connected
- Out Input (EOrreryTerrainStoreInput): not connected
- Out Input Name (String): not connected
- Palette
- The struct’s pin menu (drag from a Orrery Terrain Store Provenance pin), or search “Break Orrery Terrain Store Provenance”
- Node
- structure
- Module
- OrreryTerrain
Inputs
| Pin | Type | Default | Meaning |
|---|---|---|---|
| Orrery Terrain Store Provenance | Orrery Terrain Store Provenance | — | — |
Outputs
| Pin | Type | Meaning |
|---|---|---|
| Input | EOrreryTerrainStoreInput | — |
| Input Name | String | The input's name: an asset path, an actor's name or the file names alone (never a folder, so a shipped store holds no local path). |
Description
Written by the importers; the terrain never reads it.
How this page is made
Drawn from the C++ declaration’s reflection specifiers, not exported from the editor.
- the palette lists Make and Break under Utilities, Struct; the reference groups them by struct