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Brass Orrery

Orrery Terrain · Blueprint · Make and Break

Break Terrain Brush Mask Info

What a terrain's registry says about one mask.

Node

Blueprint Break Terrain Brush Mask Info
The graph as text
  1. Break Terrain Brush Mask Info (structure)
    • In Orrery Terrain Brush Mask Info (OrreryTerrainBrushMaskInfo): not connected
    • Out Id (OrreryTerrainBrushMaskId): not connected
    • Out Side (Integer): not connected
    • Out Bits (Integer): not connected
    • Out Bytes (Integer64): not connected
    • Out Pins (Integer): not connected
Palette
The struct’s pin menu (drag from a Terrain Brush Mask Info pin), or search “Break Terrain Brush Mask Info”
Node
structure
Module
OrreryTerrain

Inputs

PinTypeDefaultMeaning
Orrery Terrain Brush Mask InfoTerrain Brush Mask Info——

Outputs

PinTypeMeaning
IdTerrain Brush Mask Id

The mask's id.

SideInteger

Samples per side of the base level.

Bits (advanced)Integer

Bits per sample: 8 or 16.

Bytes (advanced)Integer64

Bytes the registry keeps alive for it, mips included.

Pins (advanced)Integer

Open strokes using it now; a pinned mask cannot be unregistered.

How this page is made

Drawn from the C++ declaration’s reflection specifiers, not exported from the editor.

  • the palette lists Make and Break under Utilities, Struct; the reference groups them by struct