Orrery Terrain · Blueprint · Make and Break
Break Terrain Splat
A splat brush as a terrain holds it: up to four channels, each a paint layer and a registered mask, in the fixed order red, green, blue, alpha.
Node
Blueprint Break Terrain Splat
The graph as text
- Break Terrain Splat (structure)
- In Orrery Terrain Splat (OrreryTerrainSplat): not connected
- Out Channels (array of OrreryTerrainSplatChannel): not connected
- Palette
- The struct’s pin menu (drag from a Terrain Splat pin), or search “Break Terrain Splat”
- Node
- structure
- Make node
- Make Terrain Splat
- Module
- OrreryTerrain
Inputs
| Pin | Type | Default | Meaning |
|---|---|---|---|
| Orrery Terrain Splat | Terrain Splat | — | — |
Outputs
| Pin | Type | Meaning |
|---|---|---|
| Channels | Array of Terrain Splat Channel | The used channels, in ascending Channel order (R, G, B, A). |
Description
A splat dab is one masked Paint step per channel, in that order (ApplySplat); the order is part of the result, so a replay and a replica repeat it exactly.
How this page is made
Drawn from the C++ declaration’s reflection specifiers, not exported from the editor.
- the palette lists Make and Break under Utilities, Struct; the reference groups them by struct