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Brass Orrery

Orrery Terrain · Blueprint · Make and Break

Break Terrain Splat

A splat brush as a terrain holds it: up to four channels, each a paint layer and a registered mask, in the fixed order red, green, blue, alpha.

Node

Blueprint Break Terrain Splat
The graph as text
  1. Break Terrain Splat (structure)
    • In Orrery Terrain Splat (OrreryTerrainSplat): not connected
    • Out Channels (array of OrreryTerrainSplatChannel): not connected
Palette
The struct’s pin menu (drag from a Terrain Splat pin), or search “Break Terrain Splat”
Node
structure
Module
OrreryTerrain

Inputs

PinTypeDefaultMeaning
Orrery Terrain SplatTerrain Splat——

Outputs

PinTypeMeaning
ChannelsArray of Terrain Splat Channel

The used channels, in ascending Channel order (R, G, B, A).

Description

A splat dab is one masked Paint step per channel, in that order (ApplySplat); the order is part of the result, so a replay and a replica repeat it exactly.

How this page is made

Drawn from the C++ declaration’s reflection specifiers, not exported from the editor.

  • the palette lists Make and Break under Utilities, Struct; the reference groups them by struct