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Orbdale

Orbdale Terrain · Blueprint · Make and Break

Make Orbdale Terrain Keep Out BP

Where along a corridor a keep-out run lies, and whether its ends get a tunnel opening.

Node

Blueprint Make Orbdale Terrain Keep Out BP
The graph as text
  1. Make Orbdale Terrain Keep Out BP (structure)
    • In Start Distance (Double): 0.0
    • In End Distance (Double): 0.0
    • In Opening At Start (Boolean): false
    • In Opening At End (Boolean): false
    • Out Orbdale Terrain Keep Out BP (OrbdaleTerrainKeepOutBP): not connected
Palette
The struct’s pin menu (drag from a Orbdale Terrain Keep Out BP pin), or search “Make Orbdale Terrain Keep Out BP”
Node
structure
Module
OrbdaleTerrain

Inputs

PinTypeDefaultMeaning
Start DistanceFloat0.0

Distance from the start of the centreline where the run begins (a bridge deck, a tunnel bore), cm.

End DistanceFloat0.0

Distance where it ends, cm.

Opening At StartBooleanFalse

Fold the cutting to a portal and open a hole at the run's start.

Opening At EndBooleanFalse

Fold the cutting to a portal and open a hole at the run's end.

Outputs

PinTypeMeaning
Orbdale Terrain Keep Out BPOrbdale Terrain Keep Out BP—

Description

Distances are along the centreline in plan, cm.

How this page is made

Drawn from the C++ declaration’s reflection specifiers, not exported from the editor.

  • the palette lists Make and Break under Utilities, Struct; the reference groups them by struct