Orbdale Terrain · Blueprint · Make and Break
Make Orbdale Terrain PCGParams
ExperimentalHow a terrain surface data samples.
Node
Blueprint Make Orbdale Terrain PCGParams
The graph as text
- Make Orbdale Terrain PCGParams (structure)
- In Surface (EOrbdaleTerrainPCGSurface): Modified
- In Accuracy (EOrbdaleTerrainPCGAccuracy): Best
- In Attributes (OrbdaleTerrainPCGAttributes): not connected
- In Sampling Step Cm (Float): 0.0
- In Zero Density In Keep Clear (Boolean): true
- Out Orbdale Terrain PCGParams (OrbdaleTerrainPCGParams): not connected
- Palette
- The struct’s pin menu (drag from a Orbdale Terrain PCGParams pin), or search “Make Orbdale Terrain PCGParams”
- Node
- structure
- Break node
- Break Orbdale Terrain PCGParams
- Module
- OrbdaleTerrainPCG
Inputs
| Pin | Type | Default | Meaning |
|---|---|---|---|
| Surface | EOrbdaleTerrainPCGSurface | Modified | Which ground to read. |
| Accuracy | EOrbdaleTerrainPCGAccuracy | Best | Best by default. |
| Attributes (advanced) | Orbdale Terrain PCGAttributes | — | Which attributes to write. |
| Sampling Step Cm (advanced) | Float | 0.0 | Spacing in cm of the points CreatePointData makes. |
| Zero Density In Keep Clear (advanced) | Boolean | True | Density 0 where a point has no usable ground or sits in a hole. |
Outputs
| Pin | Type | Meaning |
|---|---|---|
| Orbdale Terrain PCGParams | Orbdale Terrain PCGParams | — |
How this page is made
Drawn from the C++ declaration’s reflection specifiers, not exported from the editor.
- the palette lists Make and Break under Utilities, Struct; the reference groups them by struct