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Brass Orrery

Orrery Terrain · Blueprint · Make and Break

Make Orrery Terrain Bake Options

Editor only

Node

Blueprint Make Orrery Terrain Bake Options
The graph as text
  1. Make Orrery Terrain Bake Options (structure)
    • In Save (Boolean): true
    • In Max Resident Tiles (Integer): 1024
    • In Workers (Integer): 0
    • Out Orrery Terrain Bake Options (OrreryTerrainBakeOptions): not connected
Palette
The struct’s pin menu (drag from a Orrery Terrain Bake Options pin), or search “Make Orrery Terrain Bake Options”
Node
structure
Module
OrreryTerrainEditor, editor only: the node is in editor-utility Blueprints, not in packaged games

Inputs

PinTypeDefaultMeaning
SaveBooleanTrue

Save the new tile store and the pre-bake archive first, then the map and the emptied authoring asset.

Max Resident TilesInteger1024

Base tiles the bake keeps resident at once, apron included: it composes the terrain in bands of that size, so memory stays bounded on any map (about 100 KB a tile).

WorkersInteger0

Loader and encoder tasks; 0 = one per worker thread plus the caller, 1 = the game thread alone.

Outputs

PinTypeMeaning
Orrery Terrain Bake OptionsOrrery Terrain Bake Options—

Description

None of these change a stored byte.

How this page is made

Drawn from the C++ declaration’s reflection specifiers, not exported from the editor.

  • the palette lists Make and Break under Utilities, Struct; the reference groups them by struct