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Brass Orrery

Orrery Terrain · Blueprint · Make and Break

Make Orrery Terrain PCGAttributes

Experimental

Which attributes the points carry (the Z, rotation and density are always written).

Node

Blueprint Make Orrery Terrain PCGAttributes
The graph as text
  1. Make Orrery Terrain PCGAttributes (structure)
    • In Height (Boolean): true
    • In Slope (Boolean): true
    • In Ground Class (Boolean): true
    • In Is Hole (Boolean): true
    • In Precision (Boolean): true
    • In Layers (Boolean): true
    • In Only Layers (array of Name): not connected
    • Out Orrery Terrain PCGAttributes (OrreryTerrainPCGAttributes): not connected
Palette
The struct’s pin menu (drag from a Orrery Terrain PCGAttributes pin), or search “Make Orrery Terrain PCGAttributes”
Node
structure
Module
OrreryTerrainPCG

Inputs

PinTypeDefaultMeaning
HeightBooleanTrue

Ground height in cm as the attribute Height.

SlopeBooleanTrue

Face slope in degrees as Slope.

Ground Class (advanced)BooleanTrue

The ground class at the nearest post as the integer GroundClass.

Is Hole (advanced)BooleanTrue

IsHole, true over a hole (a tunnel opening).

Precision (advanced)BooleanTrue

Precision: 0 Exact, 1 Approximate, 2 NoData, 3 Pending (EPrecision).

Layers (advanced)BooleanTrue

One float weight per paint layer, 0 to 1, named from the layer set.

Only Layers (advanced)Array of Name—

The layer attributes to write, by attribute name (the layer set's name, or LayerN).

Outputs

PinTypeMeaning
Orrery Terrain PCGAttributesOrrery Terrain PCGAttributes—
How this page is made

Drawn from the C++ declaration’s reflection specifiers, not exported from the editor.

  • the palette lists Make and Break under Utilities, Struct; the reference groups them by struct