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Brass Orrery

Orrery Terrain · Blueprint · Orrery › Terrain › Tool › Brush

Set Brush Mask

Make a baked brush asset the tool brush: register its mask with the terrain, name it in the brush, take the asset's default angle, radius and aspect, and switch to Spacing steps (a patterned mask is laid evenly).

Node

Blueprint Set Brush Mask
The graph as text
  1. Set Brush Mask (function call; Target is Orrery Terrain Brush Tool Component)
    • In Target (self object): self
    • In Asset (OrreryTerrainBrushAsset object): None
    • Out Return Value (Boolean): not connected
Palette
Orrery › Terrain › Tool › Brush
Node
function call
Module
OrreryTerrain

Inputs

PinTypeDefaultMeaning
Exec inExec—Runs the node.
TargetOrrery Terrain Brush Tool Component Object Reference——
AssetOrrery Terrain Brush Asset Object Reference—

The asset; null clears the mask and returns to the round brush.

Outputs

PinTypeMeaning
Exec outExecRuns next.
Return ValueBoolean

true when the brush now carries the mask (or was cleared); false when the terrain would not take it (not baked, no terrain, over the registry budget). The brush is unchanged then.

How this page is made

Drawn from the C++ declaration’s reflection specifiers, not exported from the editor.