Orrery Terrain · Blueprint · Orrery › Terrain › Tool › Brush
Set Brush Mask
Make a baked brush asset the tool brush: register its mask with the terrain, name it in the brush, take the asset's default angle, radius and aspect, and switch to Spacing steps (a patterned mask is laid evenly).
Node
Blueprint Set Brush Mask
The graph as text
- Set Brush Mask (function call; Target is Orrery Terrain Brush Tool Component)
- In Target (self object): self
- In Asset (OrreryTerrainBrushAsset object): None
- Out Return Value (Boolean): not connected
- Palette
- Orrery › Terrain › Tool › Brush
- Node
- function call
- Module
- OrreryTerrain
Inputs
| Pin | Type | Default | Meaning |
|---|---|---|---|
| Exec in | Exec | — | Runs the node. |
| Target | Orrery Terrain Brush Tool Component Object Reference | — | — |
| Asset | Orrery Terrain Brush Asset Object Reference | — | The asset; null clears the mask and returns to the round brush. |
Outputs
| Pin | Type | Meaning |
|---|---|---|
| Exec out | Exec | Runs next. |
| Return Value | Boolean | true when the brush now carries the mask (or was cleared); false when the terrain would not take it (not baked, no terrain, over the registry budget). The brush is unchanged then. |
How this page is made
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