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Brass Orrery

Orrery Terrain · Blueprint · Orrery › Terrain › Tool › Brush

Splat At

Lay the splat once at a place, as a one-dab stroke (one undo): up to four masked Paint steps, red to alpha.

Node

Blueprint Splat At
The graph as text
  1. Splat At (function call; Target is Orrery Terrain Brush Tool Component)
    • In Target (self object): self
    • In Location (Vector): (0.0, 0.0, 0.0)
    • In Angle (Float): 0.0
    • In Radius (Float): 0.0
    • Out Return Value (EOrreryTerrainSculptResult): not connected
Palette
Orrery › Terrain › Tool › Brush
Node
function call
Module
OrreryTerrain

Inputs

PinTypeDefaultMeaning
Exec inExec—Runs the node.
TargetOrrery Terrain Brush Tool Component Object Reference——
LocationVector0, 0, 0

World cm; XY matter.

AngleFloat0.0

The splat angle, degrees from +X toward +Y.

RadiusFloat0.0

World cm; 0 keeps the brush radius.

Outputs

PinTypeMeaning
Exec outExecRuns next.
Return ValueEOrreryTerrainSculptResult

Applied or NoChange; Pending over ground still loading (the dab is dropped); Refused when the terrain does not hold the masks or the dab is over the limits; NoTerrain, or ReadOnly when no splat is set. On a replica the dab is sent as requests like a stamp (Pending); the server must hold the masks.

Description

The dab takes the tool brush's falloff, opacity and mask flags; set Constant falloff and Square to lay the image whole.

How this page is made

Drawn from the C++ declaration’s reflection specifiers, not exported from the editor.