Orrery Terrain · Blueprint · Orrery › Terrain › Tool › Brush
Splat At
Lay the splat once at a place, as a one-dab stroke (one undo): up to four masked Paint steps, red to alpha.
Node
The graph as text
- Splat At (function call; Target is Orrery Terrain Brush Tool Component)
- In Target (self object): self
- In Location (Vector): (0.0, 0.0, 0.0)
- In Angle (Float): 0.0
- In Radius (Float): 0.0
- Out Return Value (EOrreryTerrainSculptResult): not connected
- Palette
- Orrery › Terrain › Tool › Brush
- Node
- function call
- Module
- OrreryTerrain
Inputs
| Pin | Type | Default | Meaning |
|---|---|---|---|
| Exec in | Exec | — | Runs the node. |
| Target | Orrery Terrain Brush Tool Component Object Reference | — | — |
| Location | Vector | 0, 0, 0 | World cm; XY matter. |
| Angle | Float | 0.0 | The splat angle, degrees from +X toward +Y. |
| Radius | Float | 0.0 | World cm; 0 keeps the brush radius. |
Outputs
| Pin | Type | Meaning |
|---|---|---|
| Exec out | Exec | Runs next. |
| Return Value | EOrreryTerrainSculptResult | Applied or NoChange; Pending over ground still loading (the dab is dropped); Refused when the terrain does not hold the masks or the dab is over the limits; NoTerrain, or ReadOnly when no splat is set. On a replica the dab is sent as requests like a stamp (Pending); the server must hold the masks. |
Description
The dab takes the tool brush's falloff, opacity and mask flags; set Constant falloff and Square to lay the image whole.
How this page is made
Drawn from the C++ declaration’s reflection specifiers, not exported from the editor.