Orrery Terrain · Blueprint · Orrery › Terrain › Tool › Brush
Stamp At
Stamp the brush once at a place, as a one-dab stroke (one undo).
Node
Blueprint Stamp At
The graph as text
- Stamp At (function call; Target is Orrery Terrain Brush Tool Component)
- In Target (self object): self
- In Location (Vector): (0.0, 0.0, 0.0)
- In Angle (Float): 0.0
- In Radius (Float): 0.0
- Out Return Value (EOrreryTerrainSculptResult): not connected
- Palette
- Orrery › Terrain › Tool › Brush
- Node
- function call
- Module
- OrreryTerrain
Inputs
| Pin | Type | Default | Meaning |
|---|---|---|---|
| Exec in | Exec | — | Runs the node. |
| Target | Orrery Terrain Brush Tool Component Object Reference | — | — |
| Location | Vector | 0, 0, 0 | World cm; XY matter. |
| Angle | Float | 0.0 | The mask angle, degrees from +X toward +Y; no rotation mode applies to a stamp. |
| Radius | Float | 0.0 | World cm; 0 keeps the brush radius. |
Outputs
| Pin | Type | Meaning |
|---|---|---|
| Exec out | Exec | Runs next. |
| Return Value | EOrreryTerrainSculptResult | The sculpt result: Applied or NoChange; Pending over ground still loading (the stamp is dropped: use Stamp Terrain (Async) for slow ground); Refused when the terrain does not hold the mask or the stamp is over the limits. |
How this page is made
Drawn from the C++ declaration’s reflection specifiers, not exported from the editor.