Skip to content
Orbdale

Orbdale Terrain · OrbdaleTerrainEditor module · struct

FOrbdaleTerrainEditorNewResult

Editor only

What NewTerrain did.

Declaration

USTRUCT(BlueprintType)
struct FOrbdaleTerrainEditorNewResult
Blueprint Make and Break Orbdale Terrain Editor New Result
The graph as text
  1. Break Orbdale Terrain Editor New Result (structure)
    • In Orbdale Terrain Editor New Result (OrbdaleTerrainEditorNewResult): not connected
    • Out Ok (Boolean): not connected
    • Out Error (String): not connected
    • Out Actor (OrbdaleTerrainActor object): not connected
    • Out Source (OrbdaleTerrainSourceAsset object): not connected
    • Out Replaced Source (Boolean): not connected
    • Out Extent M (Double): not connected
    • Out Tiles (Integer64): not connected
    • Out Estimate (String): not connected
Header
#include "OrbdaleTerrainEditorLibrary.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrainEditor"); in an editor module’s Build.cs: an editor module, not in packaged games.
Stability
Stable: changes within a major version only add.
Blueprint
“Orbdale Terrain Editor New Result”, a Blueprint type

Properties

NameTypeDefaultMeaning
bOkBlueprintReadOnlyboolfalse

A terrain was created, or the world's terrain was re-sourced.

false with Error set otherwise; nothing changed.

ErrorBlueprintReadOnlyFString——
ActorBlueprintReadOnlyTObjectPtr<AOrbdaleTerrainActor>—

The new or re-sourced terrain actor.

SourceBlueprintReadOnlyTObjectPtr<UOrbdaleTerrainSourceAsset>—

The source asset made, unsaved: save it with the map.

bReplacedSourceBlueprintReadOnlyboolfalse

The world had a terrain, whose Source was replaced.

Extent_mBlueprintReadOnlydouble0.0

Edge length, m, and base tiles.

TilesBlueprintReadOnlyint640—
EstimateBlueprintReadOnlyFString—

The preview's estimate lines.

Blueprint