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Orbdale

Orbdale Terrain · Blueprint · Make and Break

Break Orbdale Terrain Editor New Result

Editor only

What NewTerrain did.

Node

Blueprint Break Orbdale Terrain Editor New Result
The graph as text
  1. Break Orbdale Terrain Editor New Result (structure)
    • In Orbdale Terrain Editor New Result (OrbdaleTerrainEditorNewResult): not connected
    • Out Ok (Boolean): not connected
    • Out Error (String): not connected
    • Out Actor (OrbdaleTerrainActor object): not connected
    • Out Source (OrbdaleTerrainSourceAsset object): not connected
    • Out Replaced Source (Boolean): not connected
    • Out Extent M (Double): not connected
    • Out Tiles (Integer64): not connected
    • Out Estimate (String): not connected
Palette
The struct’s pin menu (drag from a Orbdale Terrain Editor New Result pin), or search “Break Orbdale Terrain Editor New Result”
Node
structure
Module
OrbdaleTerrainEditor, editor only: the node is in editor-utility Blueprints, not in packaged games

Inputs

PinTypeDefaultMeaning
Orbdale Terrain Editor New ResultOrbdale Terrain Editor New Result——

Outputs

PinTypeMeaning
OkBoolean

A terrain was created, or the world's terrain was re-sourced.

ErrorString—
Actor (advanced)Orbdale Terrain Actor Object Reference

The new or re-sourced terrain actor.

Source (advanced)Orbdale Terrain Source Asset Object Reference

The source asset made, unsaved: save it with the map.

Replaced Source (advanced)Boolean

The world had a terrain, whose Source was replaced.

Extent M (advanced)Float

Edge length, m, and base tiles.

Tiles (advanced)Integer64—
Estimate (advanced)String

The preview's estimate lines.

How this page is made

Drawn from the C++ declaration’s reflection specifiers, not exported from the editor.

  • the palette lists Make and Break under Utilities, Struct; the reference groups them by struct