Orbdale Terrain · OrbdaleTerrain module · struct
FOrbdaleTerrainFeatureInfo
What the stack knows about one feature.
Declaration
USTRUCT(BlueprintType)
struct FOrbdaleTerrainFeatureInfoBlueprint Make and Break Orbdale Terrain Feature Info
The graph as text
- Break Orbdale Terrain Feature Info (structure)
- In Orbdale Terrain Feature Info (OrbdaleTerrainFeatureInfo): not connected
- Out Feature Id (Integer64): not connected
- Out Kind (EOrbdaleTerrainFeatureKind): not connected
- Out Owner Domain (Integer64): not connected
- Out Owner Id (Integer64): not connected
- Out Bounds (Box): not connected
- Header
#include "OrbdaleTerrainLibraryTypes.h"- Module
PublicDependencyModuleNames.Add("OrbdaleTerrain");in your module’s Build.cs.- Stability
- Stable: changes within a major version only add.
- Blueprint
- “Orbdale Terrain Feature Info”, a Blueprint type
Properties
| Name | Type | Default | Meaning |
|---|---|---|---|
FeatureBlueprintReadOnly | int64 | 0 | — |
KindBlueprintReadOnly | EOrbdale | EOrbdale | — |
OwnerBlueprintReadOnly | int64 | 0 | — |
OwnerBlueprintReadOnly | int64 | 0 | — |
BoundsBlueprintReadOnly | FBox | FBox(Force | The feature's own geometry in plan (its stations or vertices, not its batters), world cm. |
Blueprint
- Break Orbdale Terrain Feature InfoMake and Break