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Orbdale

Orbdale Terrain · Blueprint · Make and Break

Break Orbdale Terrain Feature Info

What the stack knows about one feature.

Node

Blueprint Break Orbdale Terrain Feature Info
The graph as text
  1. Break Orbdale Terrain Feature Info (structure)
    • In Orbdale Terrain Feature Info (OrbdaleTerrainFeatureInfo): not connected
    • Out Feature Id (Integer64): not connected
    • Out Kind (EOrbdaleTerrainFeatureKind): not connected
    • Out Owner Domain (Integer64): not connected
    • Out Owner Id (Integer64): not connected
    • Out Bounds (Box): not connected
Palette
The struct’s pin menu (drag from a Orbdale Terrain Feature Info pin), or search “Break Orbdale Terrain Feature Info”
Node
structure
Module
OrbdaleTerrain

Inputs

PinTypeDefaultMeaning
Orbdale Terrain Feature InfoOrbdale Terrain Feature Info——

Outputs

PinTypeMeaning
Feature IdInteger64—
KindEOrbdaleTerrainFeatureKind—
Owner Domain (advanced)Integer64—
Owner Id (advanced)Integer64—
Bounds (advanced)Box

The feature's own geometry in plan (its stations or vertices, not its batters), world cm.

How this page is made

Drawn from the C++ declaration’s reflection specifiers, not exported from the editor.

  • the palette lists Make and Break under Utilities, Struct; the reference groups them by struct