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Orbdale

Orbdale Terrain · OrbdaleTerrainEditor module · struct

FOrbdaleTerrainImportResult

Editor only

What an importer's scripting entry returns.

Declaration

USTRUCT(BlueprintType)
struct FOrbdaleTerrainImportResult
Blueprint Make and Break Orbdale Terrain Import Result
The graph as text
  1. Break Orbdale Terrain Import Result (structure)
    • In Orbdale Terrain Import Result (OrbdaleTerrainImportResult): not connected
    • Out Success (Boolean): not connected
    • Out Report (String): not connected
Header
#include "OrbdaleTerrainImportResult.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrainEditor"); in an editor module’s Build.cs: an editor module, not in packaged games.
Stability
Stable: changes within a major version only add.
Blueprint
“Orbdale Terrain Import Result”, a Blueprint type

Description

Unreal's Python binding turns a UFUNCTION that returns bool and has an out parameter into None on false, which drops the reason. A struct return always reaches Python as an object: result.success and result.report.

Properties

NameTypeDefaultMeaning
bSuccessBlueprintReadOnlyboolfalse

Whether the import ran (or, for a currency check, whether the store is current).

ReportBlueprintReadOnlyFString—

One line: counts and bytes on success, the reason for a refusal otherwise.

Blueprint