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Orbdale

Orbdale Terrain · Blueprint · Make and Break

Break Orbdale Terrain Import Result

Editor only

What an importer's scripting entry returns.

Node

Blueprint Break Orbdale Terrain Import Result
The graph as text
  1. Break Orbdale Terrain Import Result (structure)
    • In Orbdale Terrain Import Result (OrbdaleTerrainImportResult): not connected
    • Out Success (Boolean): not connected
    • Out Report (String): not connected
Palette
The struct’s pin menu (drag from a Orbdale Terrain Import Result pin), or search “Break Orbdale Terrain Import Result”
Node
structure
Module
OrbdaleTerrainEditor, editor only: the node is in editor-utility Blueprints, not in packaged games

Inputs

PinTypeDefaultMeaning
Orbdale Terrain Import ResultOrbdale Terrain Import Result——

Outputs

PinTypeMeaning
SuccessBoolean

Whether the import ran (or, for a currency check, whether the store is current).

ReportString

One line: counts and bytes on success, the reason for a refusal otherwise.

Description

Unreal's Python binding turns a UFUNCTION that returns bool and has an out parameter into None on false, which drops the reason. A struct return always reaches Python as an object: result.success and result.report.

How this page is made

Drawn from the C++ declaration’s reflection specifiers, not exported from the editor.

  • the palette lists Make and Break under Utilities, Struct; the reference groups them by struct