Orbdale Terrain · OrbdaleTerrain module · delegate
FOrbdaleTerrainLoadDelegate
The outputs of Load Terrain From Slot (Async): Result is Ok on OnCompleted, why on OnFailed.
Declaration
DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FOrbdaleTerrainLoadDelegate, EOrbdaleTerrainLoadResult, Result);- Header
#include "OrbdaleTerrainAsyncActions.h"- Module
PublicDependencyModuleNames.Add("OrbdaleTerrain");in your module’s Build.cs.- Stability
- Stable: changes within a major version only add.
Parameters
| Name | Type | Meaning |
|---|---|---|
Result | EOrbdale | — |
A dynamic delegate: Blueprint can bind it. Multicast: any number of listeners.