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Orbdale

Orbdale Terrain · OrbdaleTerrain module · delegate

FOrbdaleTerrainSaveDelegate

The outputs of Save Terrain To Slot (Async), the fields of FOrbdaleTerrainSlotSaveResult: Ref is the save on OnCompleted (Result Ok); on OnFailed Ref is empty and Result, LostCodes and Message say why.

Declaration

DECLARE_DYNAMIC_MULTICAST_DELEGATE_FourParams(FOrbdaleTerrainSaveDelegate, const FOrbdaleTerrainSaveRef&, Ref, EOrbdaleTerrainSaveResult, Result,
                                              int64, LostCodes, const FString&, Message);
Header
#include "OrbdaleTerrainAsyncActions.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrain"); in your module’s Build.cs.
Stability
Stable: changes within a major version only add.

Parameters

NameTypeMeaning
Refconst FOrbdaleTerrainSaveRef&—
ResultEOrbdaleTerrainSaveResult—
LostCodesint64—
Messageconst FString&—

A dynamic delegate: Blueprint can bind it. Multicast: any number of listeners.