Skip to content
Orbdale

Orbdale Terrain · OrbdaleTerrain module · struct

FOrbdaleTerrainSlotSaveResult

What saving the terrain to a slot did.

Declaration

USTRUCT(BlueprintType, meta=(DisplayName="Terrain Slot Save Result"))
struct FOrbdaleTerrainSlotSaveResult
Blueprint Make and Break Terrain Slot Save Result
The graph as text
  1. Break Terrain Slot Save Result (structure)
    • In Orbdale Terrain Slot Save Result (OrbdaleTerrainSlotSaveResult): not connected
    • Out Result (EOrbdaleTerrainSaveResult): not connected
    • Out Ref (OrbdaleTerrainSaveRef): not connected
    • Out Lost Codes (Integer64): not connected
    • Out Message (String): not connected
Header
#include "TerrainBlueprintTypes.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrain"); in your module’s Build.cs.
Stability
Stable: changes within a major version only add.
Blueprint
“Terrain Slot Save Result”, a Blueprint type

Description

Always delivered once, on the game thread.

Properties

NameTypeDefaultMeaning
ResultBlueprintReadOnlyEOrbdaleTerrainSaveResultEOrbdaleTerrainSaveResult::Ok

Ok, or why nothing was saved.

RefBlueprintReadOnlyFOrbdaleTerrainSaveRef—

The save, when Result is Ok.

LostCodesBlueprintReadOnlyint640

Sculpt codes this world could not read back from its pages (a damaged save file it was loaded from).

While it is above zero the world refuses to save (ReadFailed) rather than write a save missing those tiles; sculpt the tiles over or reload.

MessageBlueprintReadOnlyFString—

Why, in words, when Result is not Ok.

Blueprint