Orrery Terrain · Blueprint · Make and Break
Break Terrain Slot Save Result
What saving the terrain to a slot did.
Node
Blueprint Break Terrain Slot Save Result
The graph as text
- Break Terrain Slot Save Result (structure)
- In Orrery Terrain Slot Save Result (OrreryTerrainSlotSaveResult): not connected
- Out Result (EOrreryTerrainSaveResult): not connected
- Out Ref (OrreryTerrainSaveRef): not connected
- Out Lost Codes (Integer64): not connected
- Out Message (String): not connected
- Palette
- The struct’s pin menu (drag from a Terrain Slot Save Result pin), or search “Break Terrain Slot Save Result”
- Node
- structure
- Module
- OrreryTerrain
Inputs
| Pin | Type | Default | Meaning |
|---|---|---|---|
| Orrery Terrain Slot Save Result | Terrain Slot Save Result | — | — |
Outputs
| Pin | Type | Meaning |
|---|---|---|
| Result | EOrreryTerrainSaveResult | Ok, or why nothing was saved. |
| Ref | Terrain Save Reference | The save, when Result is Ok. |
| Lost Codes | Integer64 | Sculpt codes this world could not read back from its pages (a damaged save file it was loaded from). |
| Message | String | Why, in words, when Result is not Ok. |
Description
Always delivered once, on the game thread.
How this page is made
Drawn from the C++ declaration’s reflection specifiers, not exported from the editor.
- the palette lists Make and Break under Utilities, Struct; the reference groups them by struct