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Brass Orrery

Orrery Terrain · Blueprint · Make and Break

Break Terrain Slot Save Result

What saving the terrain to a slot did.

Node

Blueprint Break Terrain Slot Save Result
The graph as text
  1. Break Terrain Slot Save Result (structure)
    • In Orrery Terrain Slot Save Result (OrreryTerrainSlotSaveResult): not connected
    • Out Result (EOrreryTerrainSaveResult): not connected
    • Out Ref (OrreryTerrainSaveRef): not connected
    • Out Lost Codes (Integer64): not connected
    • Out Message (String): not connected
Palette
The struct’s pin menu (drag from a Terrain Slot Save Result pin), or search “Break Terrain Slot Save Result”
Node
structure
Module
OrreryTerrain

Inputs

PinTypeDefaultMeaning
Orrery Terrain Slot Save ResultTerrain Slot Save Result——

Outputs

PinTypeMeaning
ResultEOrreryTerrainSaveResult

Ok, or why nothing was saved.

RefTerrain Save Reference

The save, when Result is Ok.

Lost CodesInteger64

Sculpt codes this world could not read back from its pages (a damaged save file it was loaded from).

MessageString

Why, in words, when Result is not Ok.

Description

Always delivered once, on the game thread.

How this page is made

Drawn from the C++ declaration’s reflection specifiers, not exported from the editor.

  • the palette lists Make and Break under Utilities, Struct; the reference groups them by struct