Orrery Terrain · OrreryTerrain module · struct
FOrreryTerrainSlotSaveResult
What saving the terrain to a slot did.
Declaration
USTRUCT(BlueprintType, meta=(="Terrain Slot Save Result"))
struct FOrreryTerrainSlotSaveResultBlueprint Make and Break Terrain Slot Save Result
The graph as text
- Break Terrain Slot Save Result (structure)
- In Orrery Terrain Slot Save Result (OrreryTerrainSlotSaveResult): not connected
- Out Result (EOrreryTerrainSaveResult): not connected
- Out Ref (OrreryTerrainSaveRef): not connected
- Out Lost Codes (Integer64): not connected
- Out Message (String): not connected
- Header
#include "TerrainBlueprintTypes.h"- Module
PublicDependencyModuleNames.Add("OrreryTerrain");in your module’s Build.cs.- Stability
- Stable: changes within a major version only add.
- Blueprint
- “Terrain Slot Save Result”, a Blueprint type
Description
Always delivered once, on the game thread.
Properties
| Name | Type | Default | Meaning |
|---|---|---|---|
ResultBlueprintReadOnly | EOrrery | EOrrery | Ok, or why nothing was saved. |
RefBlueprintReadOnly | FOrrery | — | The save, when Result is Ok. |
LostBlueprintReadOnly | int64 | 0 | Sculpt codes this world could not read back from its pages (a damaged save file it was loaded from). While it is above zero the world refuses to save (ReadFailed) rather than write a save missing those tiles; sculpt the tiles over or reload. |
MessageBlueprintReadOnly | FString | — | Why, in words, when Result is not Ok. |
Blueprint
- Break Terrain Slot Save ResultMake and Break