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Orbdale

Orbdale Terrain · OrbdaleTerrain module · struct

FOrbdaleTerrainStoreProvenance

Experimental

What a tile store was built from, so an importer can tell whether the host changed since (see IsImportCurrent).

Declaration

USTRUCT(BlueprintType)
struct FOrbdaleTerrainStoreProvenance
Blueprint Make and Break Orbdale Terrain Store Provenance
The graph as text
  1. Break Orbdale Terrain Store Provenance (structure)
    • In Orbdale Terrain Store Provenance (OrbdaleTerrainStoreProvenance): not connected
    • Out Input (EOrbdaleTerrainStoreInput): not connected
    • Out Input Name (String): not connected
Header
#include "OrbdaleTerrainTileStoreAsset.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrain"); in your module’s Build.cs.
Stability
Experimental: supported, may change in a minor version, with a changelog line.
Blueprint
“Orbdale Terrain Store Provenance”, a Blueprint type

Description

Written by the importers; the terrain never reads it.

Properties

NameTypeDefaultMeaning
InputBlueprintReadOnlyEOrbdaleTerrainStoreInputEOrbdaleTerrainStoreInput::None—
InputNameBlueprintReadOnlyFString—

The input's name: an asset path, an actor's name or the file names alone (never a folder, so a shipped store holds no local path).

InputHashuint640

The importer's hash of the input as it read it (heights, paint, placement).

0 = not recorded.

OptionsHashuint640

The importer's hash of its options.

0 = not recorded.

Blueprint