Orbdale Terrain · Blueprint · Make and Break
Break Orbdale Terrain Store Provenance
ExperimentalWhat a tile store was built from, so an importer can tell whether the host changed since (see IsImportCurrent).
Node
Blueprint Break Orbdale Terrain Store Provenance
The graph as text
- Break Orbdale Terrain Store Provenance (structure)
- In Orbdale Terrain Store Provenance (OrbdaleTerrainStoreProvenance): not connected
- Out Input (EOrbdaleTerrainStoreInput): not connected
- Out Input Name (String): not connected
- Palette
- The struct’s pin menu (drag from a Orbdale Terrain Store Provenance pin), or search “Break Orbdale Terrain Store Provenance”
- Node
- structure
- Module
- OrbdaleTerrain
Inputs
| Pin | Type | Default | Meaning |
|---|---|---|---|
| Orbdale Terrain Store Provenance | Orbdale Terrain Store Provenance | — | — |
Outputs
| Pin | Type | Meaning |
|---|---|---|
| Input | EOrbdaleTerrainStoreInput | — |
| Input Name | String | The input's name: an asset path, an actor's name or the file names alone (never a folder, so a shipped store holds no local path). |
Description
Written by the importers; the terrain never reads it.
How this page is made
Drawn from the C++ declaration’s reflection specifiers, not exported from the editor.
- the palette lists Make and Break under Utilities, Struct; the reference groups them by struct