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Orbdale

Orbdale Terrain · Blueprint · Make and Break

Break Orbdale Terrain Store Provenance

Experimental

What a tile store was built from, so an importer can tell whether the host changed since (see IsImportCurrent).

Node

Blueprint Break Orbdale Terrain Store Provenance
The graph as text
  1. Break Orbdale Terrain Store Provenance (structure)
    • In Orbdale Terrain Store Provenance (OrbdaleTerrainStoreProvenance): not connected
    • Out Input (EOrbdaleTerrainStoreInput): not connected
    • Out Input Name (String): not connected
Palette
The struct’s pin menu (drag from a Orbdale Terrain Store Provenance pin), or search “Break Orbdale Terrain Store Provenance”
Node
structure
Module
OrbdaleTerrain

Inputs

PinTypeDefaultMeaning
Orbdale Terrain Store ProvenanceOrbdale Terrain Store Provenance——

Outputs

PinTypeMeaning
InputEOrbdaleTerrainStoreInput—
Input NameString

The input's name: an asset path, an actor's name or the file names alone (never a folder, so a shipped store holds no local path).

Description

Written by the importers; the terrain never reads it.

How this page is made

Drawn from the C++ declaration’s reflection specifiers, not exported from the editor.

  • the palette lists Make and Break under Utilities, Struct; the reference groups them by struct